So I did this for awhile and after my learning agreement consultation I decided that the animation had to have more appeal. I told David that most animations have appeal by incorporating comedy into the mix. So I thought about that for a little while and started roughing out my first scene (after the title scene) which you can see below in the form of a never ending GIF of doom.
This took me a LONG time, but I am essentially learning as I'm going so I didn't mind. Also I'm ahead of schedule so any animation I do this week and next is extra bonus points (that I've assigned myself because I can do that).
So I had roughly 14 seconds of pretty boring animation but I was still racking my brain for this extra comedic appeal factor. And that's where it hit me. Why does it need to be a depressed MAN? Why can't it be an animal? Hell, why can't it be a monster or an alien?! This instantly invigorated me and I had to text my girlfriend Kayleigh straight away to ask if this was a good decision. She asked me some questions and I quickly justified them all in a similar way to this: Working with monsters will free me up from complicated human animation that will need to look a certain way, it will allow me to create an abstract sort of world which will make it more interesting to watch, it will generally appear more comical AND FINALLY it will actually help add subtlety to the theme of the animation. A man being depressed is all well and good but a monster being depressed can carry the exact same message but in a much more visually appealing way.
Well, that's what I think. So now I'm working on simplistic monster ideas. I want them to be sort of malleable because I want them to have strange fluid, morphing-like characteristics. I have an especially disturbing idea in mind for the visiting the DR scene that just wouldn't work if you weren't a squishy sort of monster thing. Anyway, below are my first sketches.






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